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Showing
1401-1500
of
9521
items
id
title
type
category
pages
year
cover
language
read
collection
1649
Secrets of the Commodore 64
132
1984
0
1650
The Home Computer Wars
316
1984
0
1651
I Speak BASIC to my Commodore 64
242
1984
0
1652
A Guide to Programming the Commodore Computers
255
1984
0
1653
Introduction to Advanced Basic Commands and Concepts
85
1985
0
1654
Training Your Commodore 64 Level 2
185
1984
0
1655
Handbook of Basic for the Commodore 64
372
1984
0
1656
1001 Things to do with your Commodore 64
358
1984
0
1657
Compute!'s Music System for the Commodore 128 & 64
289
1986
0
1658
An Introduction to Basic Part 1
153
1983
0
1659
Sprites & Sound on the Commodore 64
258
1984
0
1660
Machine Language for Beginners
372
1983
0
1661
The Second Book of Machine Language
466
1984
0
1662
Dr. C. Wacko Presents Commodore 64 BASIC & The Whiz-Bang Miracle Machine
262
1985
0
1663
24 Tested Ready-To-Run Game Programs in BASIC
254
1978
0
1664
Commodore 128 Assembly Language Programming
402
1986
0
1665
The Machine Language Book of the Commodore 64
228
1984
0
1666
Advanced Machine Code Programming for the Commodore 64
259
1984
0
1667
Top Down Assembly Language Programming for your VIC-20 and Commodore 64
420
1984
0
1668
Machine Code Games Routines for the Commodore 64
186
1984
0
1669
1001 Things to do with your Commodore 128
208
1986
0
1670
Compute!'s Second Book of Commodore 128
310
1986
0
1671
Programming the Commodore 64: The Definitive Guide
628
1985
0
1672
Compute's Reference Guide to Commodore 64 Graphics
228
1983
0
1673
Big Computer Games
124
1984
0
1674
Creepy Computer Games
19
1983
0
1675
Computer Spy Games
19
1984
0
1676
Weird Computer Games
19
1984
0
1677
101 Programming Tips & Tricks for the VIC-20 and Commodore 64
132
1983
0
1678
The Official Book for the Commodore 128 Personal Computer
230
1985
0
1679
Conquering Adventure Games
162
1984
0
1680
Island of Secrets - A Computer Adventure Game
35
1984
0
1681
Computer Space Games
52
1982
0
1682
Compute's Guide to Adventure Games
228
1984
0
1683
The Science Fiction Computer Storybook
132
1983
0
1684
The Mystery and Adventure Computer Storybook
132
1983
0
1685
A to Z Book of Computer Games
310
1979
0
1686
The Brain: A Programmer's Assistant
30
1985
0
1687
A Guide to Programming the Commodore Computers 64 VIC-20
275
1983
0
1688
Scott Adams Book of Hints for Adventure
16
1981
0
1689
Golden Flutes & Great Escapes - How to Write Adventure Games
238
1984
0
1690
Commodore 128 Internals
516
1985
0
1691
Commodore 128 Tricks & Tips
322
1985
0
1692
Commodore 128 Peeks & Pokes
268
1986
0
1693
Commodore 128 CAD
324
1985
0
1694
Commodore 128 BASIC Training Guide
312
1986
0
1695
Commodore 128 1571 Internals
516
1986
0
1696
Commodore 128 CP/M User's Guide
316
1986
0
1697
Commodore 128 Data File Programming
304
1987
0
1698
Compute's First Book of Apple
255
1984
0
1699
The Great International Paper Airplane Construction Kit (Commodore Version)
88
1985
0
1700
The Master Memory Map for the Commodore 64
196
1983
0
1701
Compute's VIC-20 and Commodore 64 Tool Kit: Kernal
450
1985
0
1702
Compute's VIC-20 and Commodore 64 Tool Kit: BASIC
486
1984
0
1703
The Advanced Machine Language Book for the Commodore 64
224
1984
0
1704
Compute's Machine Language Routines for the Commodore 64
274
1984
0
1705
Machine Language Routines for the Commodore 64/128
593
1987
0
1706
The Visible Computer: 6502 - Machine Language Teaching System
165
1984
0
1707
Assembly Language Programming with the Commodore 64
316
1984
0
1708
Machine Language for the Commodore 64, 128 and other Commodore Computers Revised and Expanded Edition
396
1986
0
1709
Commodore 64 Machine Code Master
192
1984
0
1710
Machine Language for the Commodore 64 and Other Commodore Computers
350
1984
0
1711
Commodore 64 Data Files - A Basic Tutorial
452
1984
0
1712
The Toolkit Series - Commodore 64 Edition
166
1984
0
1713
Start Programming with Gortek and the Microchips
48
1982
0
1714
Commodore 64 Machine Language for the Absolute Beginner
206
1984
0
1715
Programming the 6502
420
1983
0
1716
COMAL Handbook
338
1983
0
1717
COMAL Reference Guide
81
1984
0
1718
geoProgrammer User's Manual
439
1987
0
1719
The Official GEOS Programmer's Reference Guide
484
1987
0
1720
Mastering CP/M
411
1983
0
1721
The CP/M Handbook with MP/M
332
1980
0
1722
Programming The Z80
626
1980
0
1723
CP/M Operating System Manual
256
1982
0
1724
Synertek Hardware Manual
178
1975
0
1725
Commodore 64 Tune-Up
175
1984
0
1726
The Anatomy of the 1541 Disk Drive
336
1984
0
1727
The Anatomy of the Commodore 64
304
1984
0
1728
DIY Robotics and Sensors on the Commodore Computer
133
1984
0
1729
Electronic Computer Projects for Commodore and Atari Personal Computers
204
1986
0
1730
Electronic Projects for your Commodore 64 and 128
190
1989
0
1731
Compute!'s Machine Language Games for the Commodore 64
246
1986
0
1732
Compute!'s Second Book of Commodore 64 Games
292
1984
0
1733
Tips & Tricks for Commodore Computers
420
1989
0
1734
Compute!'s Data File Handler for the Commodore 64
292
1985
0
1735
Compute!'s Telecomputing on the Commodore 64
244
1985
0
1736
Compute!'s Personal Accounting Manager for the Commodore 64 and 128
322
1985
0
1737
Home Energy Applications
260
1983
0
1738
Artificial Intelligence Projects for the Commodore 64
144
1985
0
1739
The First book of KIM
178
1978
0
1740
Programming Microprocessors
282
1977
0
1741
Programming the 65816
381
1986
0
1742
Z80 Assembly Language Programming
642
1979
0
1743
How to Program the Z80
630
1981
0
1744
How to get the most out of GEOS
332
1986
0
1745
GEOS Tricks & Tips
284
1987
0
1746
The Z80 Microprocessor
674
1988
0
1747
The Z-80 Microcomputer Handbook
308
1985
0
1748
The Giant Handbook of Computer Projects
506
1979
0
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