id | title | type | category | pages | year | cover | language | read | collection |
| 219 |
Developing XML Web Service and Server Components with Visual Basic .NET and Visual C# .NET |
 |
 |
688 |
2003 |
 |
 |
0 |
|
| 220 |
Managing Information Security Risks |
 |
 |
512 |
2002 |
 |
 |
0 |
|
| 221 |
Java™ Performance and Scalability Volume 1 - Server-Side Programming Techniques |
 |
 |
320 |
2000 |
 |
 |
0 |
|
| 222 |
Google Hacks - 100 Industrial-Strength Tips & Tools |
 |
 |
354 |
2003 |
 |
 |
0 |
|
| 223 |
Using Director 8.5 |
 |
 |
485 |
0 |
 |
 |
0 |
|
| 224 |
Reaktor 3 - The ultimate hands-on guide for all Reaktor fans |
 |
 |
228 |
2002 |
 |
 |
0 |
|
| 225 |
50 Fast Photoshop 7 Techniques |
 |
 |
369 |
2002 |
 |
 |
0 |
|
| 226 |
Adobe Photoshop 7.0 Classroom in a Book |
 |
 |
|
2002 |
 |
 |
0 |
|
| 227 |
theForger's Win32 API Tutorial |
 |
 |
108 |
0 |
 |
 |
0 |
|
| 228 |
Learn the MFC C++ Classes |
 |
 |
637 |
1997 |
 |
 |
0 |
|
| 229 |
3D Studio Max: Building Complex Models |
 |
 |
376 |
2000 |
 |
 |
0 |
|
| 230 |
OpenGL tutorials for windows using MFC |
 |
 |
|
0 |
 |
 |
0 |
|
| 231 |
The C Programming Language |
 |
 |
214 |
1988 |
 |
 |
0 |
|
| 232 |
Advanced MFC Programming |
 |
 |
530 |
0 |
 |
 |
0 |
|
| 233 |
MFC Programming with Visual C++ 6 Unleashed |
 |
 |
1306 |
1999 |
 |
 |
0 |
|
| 234 |
Programming Windows with MFC - 2nd Edition |
 |
 |
1200 |
1999 |
 |
 |
0 |
|
| 235 |
Visual C++ 6 for Dummies Quick Reference |
 |
 |
219 |
1998 |
 |
 |
0 |
|
| 236 |
Thinking in C++ Volume 2 |
 |
 |
593 |
0 |
 |
 |
0 |
|
| 237 |
Programming Embedded Systems in C and C++ |
 |
 |
191 |
1999 |
 |
 |
0 |
|
| 238 |
Desktop Applications with Visual C++ 6 - MCSD Training Kit |
 |
 |
600 |
1999 |
 |
 |
0 |
|
| 239 |
Building Embedded Linux Systems |
 |
 |
416 |
2003 |
 |
 |
0 |
|
| 240 |
Working Paper for Draft Proposed International Standard for Information Systems— Programming Language C++ |
 |
 |
1918 |
1995 |
 |
 |
0 |
|
| 241 |
Maya Secrets of the Pros |
 |
 |
384 |
2002 |
 |
 |
0 |
|
| 242 |
Maya 4.5 Fundamentals |
 |
 |
600 |
2003 |
 |
 |
0 |
|
| 243 |
Mastering Maya Complete 2 |
 |
 |
785 |
2000 |
 |
 |
0 |
|
| 244 |
Learning Maya Version 1.0 |
 |
 |
476 |
1998 |
 |
 |
0 |
|
| 245 |
Inside Maya 5 |
 |
 |
960 |
2003 |
 |
 |
0 |
|
| 246 |
Texturing a character |
 |
 |
|
0 |
 |
 |
0 |
|
| 247 |
Steven Stahlbergs head & body tutorial |
 |
 |
|
0 |
 |
 |
0 |
|
| 252 |
MEL Scripting for Maya Animators |
 |
 |
507 |
0 |
 |
 |
0 |
|
| 253 |
Rendering with Mental Ray Handbook Vol. 1 |
 |
 |
495 |
2000 |
 |
 |
0 |
|
| 275 |
OpenGL Game Development |
 |
 |
497 |
2005 |
 |
 |
0 |
|
| 276 |
Shrek: The story behind the screen |
 |
 |
108 |
2001 |
 |
 |
0 |
|
| 278 |
Sybex Maya Secrets of the pros 2nd Edition |
 |
 |
302 |
2002 |
 |
 |
0 |
|
| 279 |
Advanced Graphics Programming Techniques Using OpenGL |
 |
 |
322 |
0 |
 |
 |
0 |
|
| 280 |
OpenGL Programming Guide, 2nd Ed |
 |
 |
616 |
1997 |
 |
 |
0 |
|
| 281 |
OpenGL SuperBible, Third Edition |
 |
 |
1200 |
2004 |
 |
 |
0 |
|
| 282 |
Game Character Development with Maya |
 |
 |
832 |
2004 |
 |
 |
0 |
|
| 283 |
Maya At A Glance |
 |
 |
190 |
2005 |
 |
 |
1 |
|
| 284 |
C For Dummies Second Edition |
 |
 |
390 |
2004 |
 |
 |
0 |
|
| 285 |
Concurrent and Real-Time Programming in Java |
 |
 |
446 |
2004 |
 |
 |
0 |
|
| 286 |
Games That Boost Performance |
 |
 |
380 |
2004 |
 |
 |
0 |
|
| 287 |
PHP 5 Unleashed |
 |
 |
840 |
2003 |
 |
 |
0 |
|
| 289 |
Encyclopedia of Movie Special Effects |
 |
 |
301 |
2001 |
 |
 |
0 |
|
| 472 |
Cubase SX 3 Ignite! |
 |
 |
285 |
2004 |
 |
 |
0 |
|
| 473 |
Cubase SX/SL 3 Power! |
 |
 |
501 |
2004 |
 |
 |
0 |
|
| 478 |
Maya 6 Revealed |
 |
 |
473 |
2004 |
 |
 |
0 |
|
| 479 |
Digital Video And HDTV Algorithms And Interfaces |
 |
 |
701 |
2003 |
 |
 |
0 |
|
| 480 |
Ultimate Game Design: Building Game Worlds |
 |
 |
369 |
2003 |
 |
 |
0 |
|
| 481 |
Real-Time Shader Programming |
 |
 |
406 |
2003 |
 |
 |
0 |
|
| 482 |
C Primer Plus 5th Edition |
 |
 |
984 |
2004 |
 |
 |
0 |
|
| 484 |
Digital Retouching and Compositing Photographer's Guide |
 |
 |
350 |
2003 |
 |
 |
0 |
|
| 485 |
Programming Cameras and Pan-Tilts: with DirectX and Java |
 |
 |
287 |
2002 |
 |
 |
0 |
|
| 488 |
Game Development Business and Legal Guide |
 |
 |
384 |
2003 |
 |
 |
0 |
|
| 489 |
Game Programming for Teens |
 |
 |
392 |
2003 |
 |
 |
0 |
|
| 490 |
Game Programming with Python, Lua, and Ruby |
 |
 |
472 |
2003 |
 |
 |
0 |
|
| 491 |
MUD Game Programming |
 |
 |
704 |
2003 |
 |
 |
0 |
|
| 492 |
The Art of Mixing - A Visual Guide to Recording |
 |
 |
124 |
1997 |
 |
 |
0 |
|
| 493 |
Advanced Lighting and Materials With Shaders |
 |
 |
361 |
2004 |
 |
 |
0 |
|
| 507 |
Advanced Mathematical thinking |
 |
 |
310 |
2002 |
 |
 |
0 |
|
| 508 |
Linear Algebra Done Right |
 |
 |
270 |
1997 |
 |
 |
0 |
|
| 509 |
3D Math Primer for Graphics and Game Development |
 |
 |
448 |
2002 |
 |
 |
0 |
|
| 510 |
C++ for Dummies 5th Edition |
 |
 |
435 |
2004 |
 |
 |
0 |
|
| 511 |
C++ No Experience Required |
 |
 |
575 |
1998 |
 |
 |
0 |
|
| 512 |
Directx9 Graphics - The Definitive Guide To Direct 3D |
 |
 |
368 |
2005 |
 |
 |
0 |
|
| 513 |
DirectX 3D Graphics Programming Bible |
 |
 |
847 |
2000 |
 |
 |
0 |
|
| 516 |
Mathematics for Game Developers |
 |
 |
649 |
2004 |
 |
 |
0 |
|
| 517 |
MySQL & mSQL |
 |
 |
776 |
1999 |
 |
 |
0 |
|
| 518 |
Physics for Game Developers |
 |
 |
350 |
2002 |
 |
 |
0 |
|
| 519 |
Algorithms In Java 3rd Ed - Part 5 - Graph Algorithms |
 |
 |
528 |
2003 |
 |
 |
0 |
|
| 520 |
Andrew Rollings and Ernest Adams on Game Design |
 |
 |
648 |
2003 |
 |
 |
0 |
|
| 521 |
ATL Server: High Performance C++ on .NET |
 |
 |
520 |
2003 |
 |
 |
0 |
|
| 522 |
Beginning Direct3D Game Programming, Second Edition |
 |
 |
396 |
2003 |
 |
 |
0 |
|
| 523 |
Beginning Game Audio Programming |
 |
 |
352 |
2003 |
 |
 |
0 |
|
| 524 |
Beginning Math and Physics for Game Programmers |
 |
 |
504 |
2004 |
 |
 |
0 |
|
| 525 |
C++ Coding Standards - 101 Rules, Guidelines, and Best Practices |
 |
 |
240 |
2004 |
 |
 |
0 |
|
| 528 |
C++ in a Nutshell |
 |
 |
808 |
2003 |
 |
 |
0 |
|
| 529 |
C++ Standard Library - A Tutorial and Reference, The |
 |
 |
832 |
1999 |
 |
 |
0 |
|
| 530 |
Chris Crawford on Game Design |
 |
 |
496 |
2003 |
 |
 |
0 |
|
| 531 |
Core Techniques and Algorithms in Game Programming |
 |
 |
888 |
2003 |
 |
 |
0 |
|
| 532 |
Designing Virtual Worlds |
 |
 |
768 |
2003 |
 |
 |
0 |
|
| 533 |
Developing Games in Java |
 |
 |
1008 |
2003 |
 |
 |
0 |
|
| 534 |
Developing Online Games |
 |
 |
300 |
2003 |
 |
 |
0 |
|
| 535 |
DirectX 9 Audio Exposed - Interactive Audio Development |
 |
 |
532 |
2004 |
 |
 |
0 |
|
| 536 |
dot NET for Java Developers Migrating to C# |
 |
 |
720 |
2003 |
 |
 |
0 |
|
| 537 |
From Java to C# - A Developer's Guide |
 |
 |
464 |
2003 |
 |
 |
0 |
|
| 538 |
Game Design Foundations |
 |
 |
378 |
2003 |
 |
 |
0 |
|
| 539 |
Graphics Programming with GDI+ |
 |
 |
784 |
2003 |
 |
 |
0 |
|
| 540 |
How Not to Program in C++ |
 |
 |
266 |
2003 |
 |
 |
0 |
|
| 541 |
Maya Character Creation - Modeling and Animation Controls |
 |
 |
368 |
2003 |
 |
 |
0 |
|
| 542 |
Parallel and Distributed Programming Using C++ |
 |
 |
720 |
2003 |
 |
 |
0 |
|
| 543 |
Patterns of Enterprise Application Architecture |
 |
 |
560 |
2002 |
 |
 |
0 |
|
| 544 |
Professional Software Development |
 |
 |
272 |
2003 |
 |
 |
0 |
|
| 545 |
UML Distilled - A Brief Guide to the Standard Object Modeling Language, Third Edition |
 |
 |
208 |
2003 |
 |
 |
0 |
|
| 546 |
Windows Forms Programming in C# |
 |
 |
736 |
2003 |
 |
 |
0 |
|
| 547 |
Windows Forms Programming in Visual Basic .NET |
 |
 |
736 |
2003 |
 |
 |
0 |
|
| 548 |
Wireless Game Development in C, C++ with BREW |
 |
 |
387 |
2003 |
 |
 |
0 |
|
| 549 |
Writing Mobile Code - Essential Software Engineering for Building Mobile Applications |
 |
 |
795 |
2005 |
 |
 |
0 |
|
| 551 |
Sams Teach Yourself CSS in 10 Minutes |
 |
 |
256 |
2005 |
 |
 |
0 |
|
| 552 |
The MEL Companion: Maya Scripting for 3D Artists |
 |
 |
468 |
2003 |
 |
 |
0 |
|