Silicon Graphics

[Prev] [TOC] [Next]



(-) OpenGL Programming Guide

Chapter 7
Blending, Antialiasing, and Fog

Chapter Objectives

After reading this chapter, you'll be able to do the following:

The preceding chapters have given you the basic information you need to create a computer-graphics scene; you've learned how to do the following:

Now you're ready to get a little fancier. This chapter discusses three techniques that can add extra detail and polish to your scene. None of these techniques is hard to use - in fact, it's probably harder to explain them than to use them. Each of these techniques is described in its own major section:


(+) Blending
(+) Antialiasing
(+) Fog

[Prev] [TOC] [Next]

OpenGL Programming Guide


Maintained by Maintainer: Send e-mail to .htm">name@address.