Silicon Graphics

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(-) OpenGL Programming Guide
(-) Chapter 6Lighting

Selecting a Lighting Model

OpenGL's notion of a lighting model has three components:

This section explains how to specify a lighting model. It also discusses how to enable lighting - that is, how to tell OpenGL that you want lighting calculations performed.


(+) Global Ambient Light
(+) Local or Infinite Viewpoint
(+) Two-sided Lighting
(+) Enabling Lighting

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OpenGL Programming Guide


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