Silicon Graphics

[Prev] [TOC] [Next]



(-) OpenGL Programming Guide
(-) Glossary

transformations

The warping of spaces. In OpenGL, transformations are limited to projective transformations that include anything that can be represented by a 4 × 4 matrix. Such transformations include rotations, translations, (nonuniform) scalings along the coordinate axes, perspective transformations, and combinations of these.


[Prev] [TOC] [Next]

OpenGL Programming Guide


Maintained by Maintainer: Send e-mail to .htm">name@address.