A single value that's interpreted as an absolute value, rather than as a normalized value in a specified range (as is a component). Color indices are the names of colors, which are dereferenced by the display hardware using the color map. Indices are typically masked, rather than clamped, when out of range. For example, the index 0xf7 is masked to 0x7 when written to a 4-bit buffer (color or stencil). Color indices and stencil indices are always treated as indices, never as components.
OpenGL Programming Guide