Silicon Graphics

[Prev] [TOC] [Next]



(-) OpenGL Programming Guide
(-) Glossary

Gouraud shading

Smooth interpolation of colors across a polygon or line segment. Colors are assigned at vertices and linearly interpolated across the primitive to produce a relatively smooth variation in color. Also called smooth shading.


[Prev] [TOC] [Next]

OpenGL Programming Guide


Maintained by Maintainer: Send e-mail to .htm">name@address.