Silicon Graphics

[Prev] [TOC] [Next]



(-) OpenGL Programming Guide
(-) Glossary

eye coordinates

The coordinate system that follows transformation by the modelview matrix and that precedes transformation by the projection matrix. Lighting and application-specific clipping are done in eye coordinates.


[Prev] [TOC] [Next]

OpenGL Programming Guide


Maintained by Maintainer: Send e-mail to .htm">name@address.