Silicon Graphics

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(-) OpenGL Programming Guide
(-) Glossary

current matrix

A matrix that transforms coordinates in one coordinate system to coordinates of another system. There are three current matrices in OpenGL: the modelview matrix transforms object coordinates (coordinates specified by the programmer) to eye coordinates; the perspective matrix transforms eye coordinates to clip coordinates; the texture matrix transforms specified or generated texture coordinates as described by the matrix. Each current matrix is the top element on a stack of matrices. Each of the three stacks can be manipulated with OpenGL matrix-manipulation commands.


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OpenGL Programming Guide


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