
OpenGL Programming Guide
Glossary
aliasing
alpha
animation
antialiasing
application-specific clipping
back faces
bit
bitmap
bitplane
blending
buffer
C
client
client memory
clip coordinates
clipping
color index
color-index mode
color map
components
concave
context
convex
convex hull
coordinate system
culling
current matrix
current raster position
depth
depth-cuing
display list
dithering
double-buffering
element
evaluated
execute
eye coordinates
faces
flat-shaded
fog
fonts
fragment
framebuffer
front faces
frustum
gamma correction
geometric model
geometric object
geometric primitive
Gouraud shading
group
half-spaces
homogeneous coordinates
image
image primitive
immediate-mode
index
indices
IRIS GL
jaggies
lighting
line
luminance
matrices
matrix
modelview matrix
monitor
motion blurring
network
nonconvex
normal
normalized
normal vectors
NURBS
object
object coordinates
orthographic
parameters
perspective division
pixel
point
polygon
primitive
projection matrix
quadrilateral
rasterized
rectangle
rendering
RGBA
RGBA mode
server
shading
single-buffering
singular matrix
stipple
tessellation
texel
textures
texture mapping
texture matrix
transformations
triangle
vertex
vertices
viewpoint
view volume
window
window-aligned
window coordinates
wireframe
X Window System
OpenGL Programming Guide
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