Silicon Graphics

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(-) OpenGL Programming Guide

Glossary

(+) aliasing
(+) alpha
(+) animation
(+) antialiasing
(+) application-specific clipping
(+) back faces
(+) bit
(+) bitmap
(+) bitplane
(+) blending
(+) buffer
(+) C
(+) client
(+) client memory
(+) clip coordinates
(+) clipping
(+) color index
(+) color-index mode
(+) color map
(+) components
(+) concave
(+) context
(+) convex
(+) convex hull
(+) coordinate system
(+) culling
(+) current matrix
(+) current raster position
(+) depth
(+) depth-cuing
(+) display list
(+) dithering
(+) double-buffering
(+) element
(+) evaluated
(+) execute
(+) eye coordinates
(+) faces
(+) flat-shaded
(+) fog
(+) fonts
(+) fragment
(+) framebuffer
(+) front faces
(+) frustum
(+) gamma correction
(+) geometric model
(+) geometric object
(+) geometric primitive
(+) Gouraud shading
(+) group
(+) half-spaces
(+) homogeneous coordinates
(+) image
(+) image primitive
(+) immediate-mode
(+) index
(+) indices
(+) IRIS GL
(+) jaggies
(+) lighting
(+) line
(+) luminance
(+) matrices
(+) matrix
(+) modelview matrix
(+) monitor
(+) motion blurring
(+) network
(+) nonconvex
(+) normal
(+) normalized
(+) normal vectors
(+) NURBS
(+) object
(+) object coordinates
(+) orthographic
(+) parameters
(+) perspective division
(+) pixel
(+) point
(+) polygon
(+) primitive
(+) projection matrix
(+) quadrilateral
(+) rasterized
(+) rectangle
(+) rendering
(+) RGBA
(+) RGBA mode
(+) server
(+) shading
(+) single-buffering
(+) singular matrix
(+) stipple
(+) tessellation
(+) texel
(+) textures
(+) texture mapping
(+) texture matrix
(+) transformations
(+) triangle
(+) vertex
(+) vertices
(+) viewpoint
(+) view volume
(+) window
(+) window-aligned
(+) window coordinates
(+) wireframe
(+) X Window System


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OpenGL Programming Guide


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