Silicon Graphics

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(-) OpenGL Programming Guide
(-) Appendix GHomogeneous Coordinates and Transformation Matrices

Transformation Matrices

Although any nonsingular matrix M represents a valid projective transformation, a few special matrices are particularly useful. These matrices are listed in the following paragraphs.


(+) Translation
(+) Scaling
(+) Rotation
(+) Perspective Projection
(+) Orthographic Projection

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OpenGL Programming Guide


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