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(-) OpenGL Programming Guide
(-) Appendix BOpenGL State Variables
(-) OpenGL State Variables

Implementation-Dependent Values

State VariableDescriptionAttribute GroupMinimum ValueGet Command

GL_MAX_LIGHTS

Maximum number of lights

--

8

glGetIntegerv()

GL_MAX_CLIP_PLANES

Maximum number of user clipping planes

--

6

glGetIntegerv()

GL_MAX_MODELVIEW_STACK_ DEPTH

Maximum modelview-matrix stack depth

--

32

glGetIntegerv()

GL_MAX_PROJECTION_STACK_ DEPTH

Maximum projection-matrix stack depth

--

2

glGetIntegerv()

GL_MAX_TEXTURE_STACK_DE PTH

Maximum depth of texture matrix stack

--

2

glGetIntegerv()

GL_SUBPIXEL_BITS

Number of bits of subpixel precision in x and y

--

4

glGetIntegerv()

GL_MAX_TEXTURE_SIZE

Maximum height or width of a texture image (w/o borders)

--

64

glGetIntegerv()

GL_MAX_PIXEL_MAP_TABLE

Maximum size of a glPixelMap() translation table

--

32

glGetIntegerv()

GL_MAX_NAME_STACK_DEPT H

Maximum selection-name stack depth

--

64

glGetIntegerv()

GL_MAX_LIST_NESTING

Maximum display-list call nesting

--

64

glGetIntegerv()

GL_MAX_EVAL_ORDER

Maximum evaluator polynomial order

--

8

glGetIntegerv()

GL_MAX_VIEWPORT_DIMS

Maximum viewport dimensions

--

--

glGetIntegerv()

GL_MAX_ATTRIB_STACK_DEPT H

Maximum depth of the attribute stack

--

16

glGetIntegerv()

GL_AUX_BUFFERS

Number of auxiliary buffers

--

0

glGetBooleanv( )

GL_RGBA_MODE

True if color buffers store RGBA

--

--

glGetBooleanv( )

GL_INDEX_MODE

True if color buffers store indices

--

--

glGetBooleanv( )

GL_DOUBLEBUFFER

True if front & back buffers exist

--

--

glGetBooleanv( )

GL_STEREO

True if left & right buffers exist

--

--

glGetFloatv()

GL_POINT_SIZE_RANGE

Range (low to high) of antialiased point sizes

--

1, 1

glGetFloatv()

GL_POINT_SIZE_GRANULARIT Y

Antialiased point-size granularity

--

--

glGetFloatv()

GL_LINE_WIDTH_RANGE

Range (low to high) of antialiased line widths

--

1, 1

glGetFloatv()

GL_LINE_WIDTH_GRANULARI TY

Antialiased line-width granularity

--

--

glGetFloatv()

Table B-14 : Implementation-Dependent State Variables



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