Silicon Graphics

[Prev] [TOC] [Next]



(-) OpenGL Programming Guide
(-) Appendix BOpenGL State Variables
(-) OpenGL State Variables

Transformation

State VariableDescriptionAttribute GroupInitial ValueGet Command

GL_MODELVIEW_MATRIX

Modelview matrix stack

--

Identity

glGetFloatv()

GL_PROJECTION_MATRIX

Projection matrix stack

--

Identity

glGetFloatv()

GL_TEXTURE_MATRIX

Texture matrix stack

--

Identity

glGetFloatv()

GL_VIEWPORT

Viewport origin and extent

viewport

--

glGetIntegerv()

GL_DEPTH_RANGE

Depth range near and far

viewport

0, 1

glGetFloatv()

GL_MODELVIEW_STACK_DEPTH

Modelview matrix stack pointer

--

1

glGetIntegerv()

GL_PROJECTION_STACK_DEPTH

Projection matrix stack pointer

--

1

glGetIntegerv()

GL_TEXTURE_STACK_DEPTH

Texture matrix stack pointer

--

1

glGetIntegerv()

GL_MATRIX_MODE

Current matrix mode

transform

GL_MODELVI EW

glGetIntegerv()

GL_NORMALIZE

Current normal normalization on/off

transform/ enable

GL_FALSE

glIsEnabled()

GL_CLIP_PLANEi

User clipping plane coefficients

transform

0, 0, 0, 0

glGetClipPlane()

GL_CLIP_PLANEi

ith user clipping plane enabled

transform/ enable

GL_FALSE

glIsEnabled()

Table B-4 : Transformation State Variables



[Prev] [TOC] [Next]

OpenGL Programming Guide


Maintained by Maintainer: Send e-mail to .htm">name@address.