Silicon Graphics

[Prev] [TOC] [Next]



(-) OpenGL Programming Guide
(-) Chapter 9Texture Mapping

Advanced Features

Advanced

This section describes how to manipulate the texture matrix stack and how to use the q coordinate. Both techniques are considered advanced, since you don't need them for many applications of texture mapping.


(+) The Texture Matrix Stack
(+) The q Coordinate

[Prev] [TOC] [Next]

OpenGL Programming Guide


Maintained by Maintainer: Send e-mail to .htm">name@address.